It does work more often than not though, and can be exhilarating. I frequently found myself dying because Jack would hit a wall and just stop, resulting in him plummeting to the abyss below. Controls are responsive and the mechanics are mostly-intuitive, even if the wall-running doesn’t work some of the time. The parkour is basically a first-person Super Meat Boy, although it works better here than when most similar games attempt to make that work. Ghostrunner is broken up into two types of gameplay: parkour and combat. ![]() ![]() Their goal is to free the city from Mara and restore the architect to power. Years later, a resistance group repairs him and an AI modeled after the architect’s consciousness comes to 74’s aid. However, she’s too strong, and our hero ends up being discarded over the side of the building, only to lie dormant for decades. The game opens with an excellent cutscene showing 74 cutting down foes in his path while fighting his way to Mara, who has betrayed the architect and seeks to take control of the city herself. Ghostrunner stars the 74th member of the titular group of cyberninja androids, designed to fight for the architect of Dharma City. Fans of tough, trial-and-error games will eat up what it’s offering, but others might not think it’s worth the effort. Ghostrunner has very strong visuals, some excellent mechanics, and great controls (when they work as intended.) But it’s also extremely frustrating and I had considerably less fun than I was expecting to. ![]() When you attempt this type of game from the first-person, problems can start to emerge. But that game was top-down, so you could see all around. The gratification of waltzing into an area and taking out a bunch of foes that are just as strong as you cannot be overstated.
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